About

Play* is notoriously hard to pin down, especially from our twenty-first-century vantage point. Is it *work’s* opposite and antagonist, distracting us from the serious business of building up ourselves and our society and economy? Or is it itself a multi-billion dollar industry that is central to “social reproduction,” a fundamental component of “subject formation” that is baked into ideas of psychological development and pedagogy, and a foundational aspect of our psyches that fuels our capacity for growth and creativity?

This course will explore these questions through a combination of theoretical texts (Huizinga, Callois, Sutton-Smith, Barthes, Bogost), literary texts and movements (OULIPO, Dada, Carroll, Borges, Cortazar, Nabokov), and games (RPGs like Dungeons and Dragons, branched narratives like *Adventure* and *Choose You Own Adventure*, and/or interventionist games that glitch or interrupt expectations). To the extent possible, we will integrate play into the very structure of the course, exploring the tacit values and narratives inherent in “taking” a “course” (the language implies a single path on a “take it or leave it” basis) and experimenting with “making” something that affords multiple pathways and choices.

REQUIREMENTS: lots of reading and writing, enthusiastic participation, a risk-taking spirit, and a willingness to take a class whose requirements are not spelled out up front.

You can learn more about yours truly here.